![]() Primary stat is Will (although strangely, Agility is shown as the highest stat at level 1!?!).Has a rune-satchel equipped in the class slot.Wields a rune-stone (counts as a two-handed weapon but it looks like you're dual-wielding them in combat).Here's our brand new rune-keeper and some information about her: Here I'll record my experience levelling a rune-keeper from level 1 to 20, talking about skills, specs and anything else that might be useful to know. The rune-keeper class is not readily available to free-to-play players: you will need LOTRO Points to buy the class (795 points) or the Moria expansion which includes the class (2495 points). RKs (as rune-keepers are often called for short) are spell-casters so usually stay at range, although in the lightning spec they often need to be close to their targets. Jewelers can make rune-stones and there are three types with slightly different stat priorities: fire, lightning or ice. Rune-keepers wield a rune-stone as a weapon, and carry a special satchel for storing it. Both elves (including high elves) and dwarves have a significant history with runes and secret or lost languages and are the only races who can become rune-keepers. If the player does not keep uncovering clear tiles (for example, by being engaged in a lengthy encounter), they risk instant death by "falling into the Abyss".Rune-keepers attune themselves to words of power that let them unleash fire or lightning damage, or healing. Items in the tile-turned-into-hole will disappear. Collapsing Dungeon: Almost every turn, a visible tile will turn into a hole.Selecting the other dialogue option ("Bring it!") will reward the player with extra gold after they have killed all monsters. Selecting the "chicken out" option will skip the current level (which is usually undesirable). Occasionally, the player will be faced with an event about of a confrontation with monsters right at the beginning of a dungeon level.They usually have at least 1 elite monster with higher chance for rare equipment, but is also more dangerous than the normal dungeon level. This is an optional dungeon, a 5 x 5 room that can be access from the main dungeon. After the monster is killed, the tile becomes a normal tile, normal except that there is a graphic of a corpse, indicating that it adds to the count of corpses on that level, which affects some kinds of monsters. Typically, players will not be able to access locked tiles (unless they use certain items or skills) and have to kill or otherwise displace the monster. ![]() When a monster is revealed, the mist tiles and black tiles around it will become locked.
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